During a recent project, I was tasked with creating a lot of large scale TurbulenceFD based clouds, smoke, energy plasma, and fire elements. This is just a selection of some motion cloud elements that were created to be used by comp to build transitions and fill background space. I used the same 3D caches to assemble larger cloudscapes for key shots. A series of about fourteen clouds were built in total with three different lighting schemes for each one. There were daylight, sunset, and moon lit variants created.