I had taken on a personal challenge of working with X-Particles and Redshift3D to see how far I could push the limits in creating a large scale forest. I ended up using X-Particles to create the initial tree location layout along a single landscape geometry. Using the Redshift3D proxy feature, I was able to save out a single high resolution tree geometry with leaves. The proxy was then cloned onto the particles in render which prevented any geometry neededing to be loaded in the 3D viewer. This kept the scene fairly light weight enough to navigate. Properties in the particles determined the rotation, scale, and color tone of each tree. Using Redshift3D's node system I set the material override in the proxy and used some xpresso to use the color data from the particles in altering each tree clone to create a variety of color variance.